using System;
using System.Collections.Generic;
using ns26;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("RAFFrame")]
	public class RAFFrame : UIBPopup
	{
		public enum Display
		{
			NONE,
			HERO,
			PROGRESS
		}

		public static RAFFrame s_Instance => MonoClass.smethod_7<RAFFrame>(TritonHs.MainAssemblyPath, "", "RAFFrame", "s_Instance");

		public GeneralStoreHeroesContentDisplay m_heroDisplay => method_3<GeneralStoreHeroesContentDisplay>("m_heroDisplay");

		public UIBButton m_recruitFriendsButton => method_3<UIBButton>("m_recruitFriendsButton");

		public HighlightState m_recruitFriendsButtonGlow => method_3<HighlightState>("m_recruitFriendsButtonGlow");

		public UIBButton m_infoButton => method_3<UIBButton>("m_infoButton");

		public GameObject m_frame => method_3<GameObject>("m_frame");

		public GameObject m_heroFrame => method_3<GameObject>("m_heroFrame");

		public GameObject m_progressFrame => method_3<GameObject>("m_progressFrame");

		public RAFLinkFrame m_linkFrame => method_3<RAFLinkFrame>("m_linkFrame");

		public RAFInfo m_infoFrame => method_3<RAFInfo>("m_infoFrame");

		public List<RAFRecruitBar> m_recruitContainerList => method_3<Class271<RAFRecruitBar>>("m_recruitContainerList")?.method_25();

		public GameObject m_recruitCount => method_3<GameObject>("m_recruitCount");

		public UberText m_recruitCountText => method_3<UberText>("m_recruitCountText");

		public List<RAFChest> m_chestList => method_3<Class271<RAFChest>>("m_chestList")?.method_25();

		public GameObject m_heroRewardChestTooltip => method_3<GameObject>("m_heroRewardChestTooltip");

		public UberText m_heroRewardChestTooltipText => method_3<UberText>("m_heroRewardChestTooltipText");

		public Transform m_heroRewardChestTooltipHeroBone => method_3<Transform>("m_heroRewardChestTooltipHeroBone");

		public Transform m_heroRewardChestTooltipHeroPowerBone => method_3<Transform>("m_heroRewardChestTooltipHeroPowerBone");

		public GameObject m_packRewardChestTooltip => method_3<GameObject>("m_packRewardChestTooltip");

		public UberText m_packRewardChestTooltipText => method_3<UberText>("m_packRewardChestTooltipText");

		public GameObject m_packRewardContainer => method_3<GameObject>("m_packRewardContainer");

		public UnopenedPack m_packReward => method_3<UnopenedPack>("m_packReward");

		public GameObject m_totalResultLabel => method_3<GameObject>("m_totalResultLabel");

		public GameObject m_totalResult => method_3<GameObject>("m_totalResult");

		public GameObject m_inputBlockerRenderer => method_3<GameObject>("m_inputBlockerRenderer");

		public static Vector3 SHOW_SCALE_PHONE => MonoClass.smethod_6<Vector3>(TritonHs.MainAssemblyPath, "", "RAFFrame", "SHOW_SCALE_PHONE");

		public RAFChest m_heroChest => method_3<RAFChest>("m_heroChest");

		public Actor m_heroActor => method_3<Actor>("m_heroActor");

		public Actor m_heroPowerActor => method_3<Actor>("m_heroPowerActor");

		public bool m_showHeroRewardChestTooltip => method_2<bool>("m_showHeroRewardChestTooltip");

		public PegUIElement m_inputBlockerPegUIElement => method_3<PegUIElement>("m_inputBlockerPegUIElement");

		public bool m_isHeroDisplaySetup => method_2<bool>("m_isHeroDisplaySetup");

		public bool m_isHeroKeyArtShowing => method_2<bool>("m_isHeroKeyArtShowing");

		public CollectionHeroDef m_collectionHeroDef => method_3<CollectionHeroDef>("m_collectionHeroDef");

		public MusicPlaylistType m_prevMusicPlaylist => method_2<MusicPlaylistType>("m_prevMusicPlaylist");

		public Display m_shownDisplay => method_2<Display>("m_shownDisplay");

		public RAFFrame(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RAFFrame(IntPtr address)
			: this(address, "RAFFrame")
		{
		}

		public static RAFFrame Get()
		{
			return MonoClass.smethod_15<RAFFrame>(TritonHs.MainAssemblyPath, "", "RAFFrame", "Get", Array.Empty<object>());
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public new void Show()
		{
			method_8("Show");
		}

		public new void Hide(bool animate)
		{
			method_8("Hide", animate);
		}

		public void ShowProgressFrame()
		{
			method_8("ShowProgressFrame");
		}

		public void ShowHeroFrame()
		{
			method_8("ShowHeroFrame");
		}

		public void ResetProgressFrame()
		{
			method_8("ResetProgressFrame");
		}

		public void UpdateRecruitFriendsButtonGlow()
		{
			method_8("UpdateRecruitFriendsButtonGlow");
		}

		public void SetProgress(int numRecruits)
		{
			method_8("SetProgress", numRecruits);
		}

		public void ShowLinkFrame(string displayURL, string fullURL)
		{
			method_8("ShowLinkFrame", displayURL, fullURL);
		}

		public void DarkenInputBlocker(GameObject inputBlockerObject, float alpha)
		{
			method_8("DarkenInputBlocker", inputBlockerObject, alpha);
		}

		public bool OnNavigateBack()
		{
			return method_11<bool>("OnNavigateBack", Array.Empty<object>());
		}

		public void OnInputBlockerRelease(UIEvent e)
		{
			method_8("OnInputBlockerRelease", e);
		}

		public void OnRecruitFriendsButtonReleased(UIEvent e)
		{
			method_8("OnRecruitFriendsButtonReleased", e);
		}

		public void OnInfoButtonReleased(UIEvent e)
		{
			method_8("OnInfoButtonReleased", e);
		}

		public void OnHeroPreviewToggle(UIEvent e)
		{
			method_8("OnHeroPreviewToggle", e);
		}

		public void PlayHeroMusic()
		{
			method_8("PlayHeroMusic");
		}

		public void StopHeroMusic()
		{
			method_8("StopHeroMusic");
		}

		public void ShowHeroRewardTooltip(UIEvent e)
		{
			method_8("ShowHeroRewardTooltip", e);
		}

		public void HideHeroRewardTooltip(UIEvent e)
		{
			method_8("HideHeroRewardTooltip", e);
		}

		public void ShowPackRewardTooltip(UIEvent e)
		{
			method_8("ShowPackRewardTooltip", e);
		}

		public void HidePackRewardTooltip(UIEvent e)
		{
			method_8("HidePackRewardTooltip", e);
		}

		public void OnHeroActorLoaded(AssetReference assetRef, GameObject go, object callbackData)
		{
			method_8("OnHeroActorLoaded", assetRef, go, callbackData);
		}

		public void OnHeroPowerActorLoaded(AssetReference assetRef, GameObject go, object callbackData)
		{
			method_8("OnHeroPowerActorLoaded", assetRef, go, callbackData);
		}

		public void OnHeroFullDefLoaded(string cardId, FullDef fullDef, object userData)
		{
			method_8("OnHeroFullDefLoaded", cardId, fullDef, userData);
		}

		public void OnHeroPowerFullDefLoaded(string cardId, FullDef def, object userData)
		{
			method_8("OnHeroPowerFullDefLoaded", cardId, def, userData);
		}
	}
}
